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Game Design (online) Class Format

Last updated on Mar 19, 2022

June 27-July 29 (5 weeks)

No class Monday, July 4th (holiday observed)

Scheduled class time: Monday through Friday / 9 am - 3 pm PST


SAMPLE DAILY CLASS FORMAT

9:00 am PST – Log onto Zoom classroom for meeting and introduction to the day's goals, assignments, and activities

9:10-9:30 am – Thematic “warm-up” play or activity embodying the day’s lesson

9:30-10:00 am – Interactive instructor lecture, tutorial, discussion, or learning playtest session tied to the day’s learning objective

10:00-10:15 amBREAK

10:00-10:45 am – Students work independently or collaboratively in breakout rooms on a game design activity or task, or, asynchronously undertake a digital tutorial in Unity Learn or other resource to reinforce the day’s objectives .

10:45-11:00 am – Meet back in Zoom to address student questions, review progress on assignments, or receive instruction on the next stage of the studio assignment

11:00-11:45 am – Students work independently on Game Design projects or tutorials with instructor available during this session to provide individual guidance

11:45 am-12:00 pm – Meet back in Zoom for progress check-in before lunch.

12:00-1:00 pmLUNCH BREAK

1:00-1:30 pm – Small collaborative team meetings for longer-term game design projects

1:30-1:45 pm – Class-wide project progress or short learning activity or lecture

1:45-2:45 pm – Lab time to work on long-term individual and small group projects with the instructor available to guide progress and provide help.

2:45-3:00 pm – Class-wide check in to share the day’s progress, guidance on work outside of class, and review upcoming classes and longer-term projects.

A SAMPLE TUESDAY “Worldbuilding for Games”

9:00 am – Log onto Zoom classroom introduction to the day's topic: “Worldbuilding for Games” and the activities and assignments we’ll be undertaking to explore this dynamic dimension of Game Design.

9:10-9:30 am – Thematic “warm-up”: building a fictional world in 15 mins

9:30-10:00 am – Interactive lecture on the history of worldbuilding and its roles in game design, including looking at examples of canonical built worlds.

10:00-10:15 amBREAK

10:00-10:45 am –Meet in Zoom breakout rooms, students begin to work on a collaborative longer-term Worldbuilding assignment, where they begin developing the foundations of a newly invented world

10:45-11:00 am – Meet back in Zoom for a class-wide check-in to address student questions and share the start of their ideas about their invented world

11:00-11:45 am – Students work independently to develop one aspect of their co-created world before rejoining their team.

11:45 am-12:00 pm – Meet back in Zoom to share progress

12:00-1:00 pmLUNCH BREAK

1:00-1:30 pm – Meet in Zoom breakout rooms in small collaborative team meetings to share their independent work and start to form a more cohesive structure for their world

1:30-1:45 pm – Meet back in Class Zoom to share progress on the worlds and present to the entire class about the beginnings of this newly invented world

1:45-2:45 pm – Studio time to continue developing the world, artistically and conceptually, with the instructor available for individualized help

2:45-3:00 pm – Meet back in Zoom for a class-wide check in to share the day’s progress, and learn about the next stage of the worldbuilding project that will continue into later days of the course.

This is an immersive studio experience with students earning 3 college credits.

Students continue working outside of class time - evenings and weekends.

In addition, there are optional extra-curricular activities, both studio-related and social/fun, scheduled in the evenings and over the weekends to enrich participants' Pre-College experience.