GAMES-2000: Game 2: Technologies
Course Description
Game 2: Technologies is a technology-based studio focused on skill development in game programming, sound design, probability mechanics, systems architecture, and 3D fabrication, preparing students for upper-division coursework in digital, analog, and mixed or experimental game production. Students will be introduced to primary tools to be utilized in upper division courses in the major including intermediate competency with the program-standard game design engines.
In subject:
Academic Level:
Undergraduate
Pre-Requisites and Co-Requisites:
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Sections:
Fall 2024
Section Name | SF/Oak | Meeting Info | Instructor(s) |
---|---|---|---|
GAMES-2000-1: Game 2: Technologies
Michael Toren |
San Francisco |
|
Fall 2023
Section Name | SF/Oak | Meeting Info | Instructor(s) |
---|---|---|---|
GAMES-2000-1: Game 2: Technologies
Michael Toren |
San Francisco |
|
Fall 2022
Section Name | SF/Oak | Meeting Info | Instructor(s) |
---|---|---|---|
GAMES-2000-1: Game 2: Technology
Pryce Jones |
San Francisco |
|