GAMES-2100: Game Design
Course Description
Game Design is a method and practice-driven studio focusing on the theories, principles, and technologies used in designing games for digital, analog, mixed, and experimental game mediums and formats. This course focuses on developing student competency in advanced theories of play, formal game elements, game mechanics, game structures, interactivity, player and system dynamics, and narrative design. Over the semester students undertake a series of individual and collaborative game analysis, design, and development assignments within tabletop, screen, and expanded reality game projects.
In subject:
Academic Level:
Undergraduate
Pre-Requisites and Co-Requisites:
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Sections:
Fall 2024
Section Name | SF/Oak | Meeting Info | Instructor(s) |
---|---|---|---|
GAMES-2100-1: Game Design
Jason Anderson |
San Francisco |
|
Fall 2023
Section Name | SF/Oak | Meeting Info | Instructor(s) |
---|---|---|---|
GAMES-2100-1: Game Design
Pryce Jones |
San Francisco |
|
|
GAMES-2100-2: Game Design
Jason Anderson |
San Francisco |
|
Fall 2022
Section Name | SF/Oak | Meeting Info | Instructor(s) |
---|---|---|---|
GAMES-2100-1: Game Design
Jason Anderson |
San Francisco |
|
|
GAMES-2100-2: Game Design
Pryce Jones |
San Francisco |
|
Fall 2021
Section Name | SF/Oak | Meeting Info | Instructor(s) |
---|---|---|---|
GAMES-2100-1: Game Design
Zachary Walter |
Oakland |
|