ANIMA-270-03: Wkshp: Character Rigging
Spring 2019
- Subject: Animation
- Type: Studio
- Delivery Mode: In-Person
- Level: Undergraduate
- Campus: Oakland
- Course Dates: January 23, 2019 — May 08, 2019
- Meetings: Wed 7:15-10:15PM, Martinez Annex - 202: Digital Classroom
- Instructor: Rodney Brett
- Units: 3.0
- Enrolled: 0/8
Description:
This class is an introduction to the basic principles and techniques required to rig a computer-generated character for use in computer animation. The class will begin with an overview of the field of rigging, terminology and tools available in Autodesk Maya. Early assignments will examine various components of a simple bipedal body and break them down into manageable systems. All components will stress ease of use for a rigger's client, the animator, as well as organization and anatomically movement. Later projects will ultimately create a fully functioning character of the student's choice, approved by the instructor, which will be suitable for any animator to begin performance work. This class will help to bring together both the technical and artistic skills required to realize a character's range of motion and shape.
Pre-Requisites and Co-Requisites:
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