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ANIMA-270-11: Wkshp: 3D Character Modeling

Fall 2018

Subject: Animation
Type: Studio
Delivery Mode: In-Person
Level: Undergraduate

Campus: Oakland
Course Dates: September 05, 2018 — December 12, 2018
Meetings: Mon/Wed 4:00-07:00PM, Martinez Annex - 204: Homework Lab
Instructor: Rodney Brett

Units: 3.0
Enrolled: 11/15

Description:

This class will explore techniques for designing and building digital 3D character models for rendered animation, real-time games, and 3D-printing. Integrating 2D and 3D design skills with an introduction to best digital modeling practices with 3D software, including Maya and Mudbox, we'll use both drawings and real world reference toward the creation of fully dimensional fantasy characters. Today's digital free form sculpting tools enable artists to use the digital 3D environment as a design space, without being overly constrained by process. More technical concerns are gradually introduced, including industry standards for a well-ordered polygonal mesh suitable for posing, texture, and animation. Students will learn how to create stylized facial expressions, musculature, costumes and hairstyles. We'll prepare our models for 3D printing, ultimately turning ideas into tangible objects, like game pieces, replacement parts for stop-motion animation, or miniature maquettes.

Pre-Requisites and Co-Requisites:

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