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ANIMA-3200-3: 3D Computer Animation 2

Spring 2026

Subject: Animation
Type: Studio
Delivery Mode: In-Person
Level: Undergraduate

Course Dates: January 20, 2026 — May 11, 2026
Meetings: Tue/Fri 9:00-11:30AM, Main Bldg - 124
Instructor: Christoph Steger

Units: 3.0
Enrolled: 15/15 Closed

Description:

3D Animation 2 continues with the principles outlined in 3D Animation 1, but will enter into significantly greater technical detail. This class will address advanced modeling techniques using polygons, blending shapes, texturing, rigging, and animation. We will also discuss planning a 3D animated workflow, character design and storyboarding. The class assignments will include animatics, environments, applying color, texture maps, building, rigging, and animating a basic character. The final project will be a basic single character a3D Animation 2 continues with the principles outlined in 3D Animation 1, but will enter into significantly greater technical detail. This class will cover the process of creating original content through modeling, rigging, texturing, and animation. This section of 3D Computer Animation 2 will focus on using 3D software as a tool for creative expression. There will be some character animation but the goal is to create original designs and concepts in a 3D environment. It encourages experimental approaches to working with 3D software. This section is recommended for students who want to explore the broad possibilities of 3D Animation and art.

Pre-Requisites and Co-Requisites:

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