ANIMA-4040-12: Tutorial: Games Development
Spring 2021
- Subject: Animation
- Type: Workshop
- Delivery Mode: Online
- Level: Undergraduate
- Course Dates: January 25, 2021 — May 09, 2021
- Meetings: Wed 6:00-07:25PM
- Instructor: Zachary Walter
- Units: 3.0
- Enrolled: 9/8 Closed
Description:
Online course sections will be delivered mostly asynchronously, with some synchronous components that will be outlined in the course syllabus if applicable. All class work can be completed remotely, your instructor will work with you to ensure that you have the necessary tools and resources.
“Games Development” is a professional studio focused on learning the process and best practices needed for creative careers in the games field. Students will learn the games development process, the games production pipeline, the roles and positions in professional and independent game studios, as well as various methods in taking a game from concept to distribution. In this course students will participate in the creation of a semester-long, collaborative development cycle of an original digital game, from concept through prototyping, playtesting, asset development, testing, systems refinement, and distribution.
“Games Development” serves as the third course of the Games Track within the Animation program.
Foundational experience with the Unity Game Engine (a free, industry standard software suite) is ideal and helpful. If possible, students without foundational experience in Unity should complete a series of introductory tutorials in the using the Unity Interface and Unity Playground prior to the start of classes. The course instructor will direct students to these quick, easy-to-learn resources.
Pre-Requisites and Co-Requisites:
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