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GAMES-3100-1: Critical Game Design

Fall 2024

Subject: Game Arts
Type: Studio
Delivery Mode: In-Person
Level: Undergraduate

Campus: San Francisco
Course Dates: August 28, 2024 — December 10, 2024
Meetings: Mon/Thu 12:00-03:00PM, Main Bldg - 251
Instructor: Aaron Gach

Units: 3.0
Enrolled: 5/15

Description:

Critical Game Design is a hybrid theory/studio course exploring how social justice, critical theory, philosophy, and applied science can inform the creation of effective, culturally-literate and meaningful game art. The course engages with principles of ethical and contextually-aware game design, through exposure to different schools of thought and critical approaches that will inform the student’s capstone projects, as well as work in their postgraduate game careers. Critical Game Design develops student conceptual capacity to analyze the effectiveness and intentionality of gameplay and game mechanics, through a series of practical and conceptual studio assignments, across a variety of game mediums, while exploring experimental, arts-based, and culturally and historically-specific approaches to game making.

Pre-Requisites and Co-Requisites:

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