GAMES-3100-3: Critical Game Design
Fall 2022
- Subject: Game Arts
- Type: Studio
- Delivery Mode: In-Person
- Level: Undergraduate
- Campus: San Francisco
- Course Dates: August 31, 2022 — December 13, 2022
- Meetings:
Mon 12:00-03:00PM, Main Bldg - 250 (Game Arts Homeroom)
Mon 12:00-03:00PM, Main Bldg - Lab C - Instructor: Zachary Walter
- Units: 3.0
- Enrolled: 2/8
Description:
Critical Game Design is a hybrid theory/studio course exploring how social justice, critical theory, philosophy, and applied science can inform the creation of effective, culturally-literate and meaningful game art. The course engages with principles of ethical and contextually-aware game design, through exposure to different schools of critical theory, philosophy, and science that will inform a student’s capstone projects, as well as work in their postgraduate game careers. Critical Game Design develops student conceptual capacity to analyze the effectiveness and intentionality of gameplay and game mechanics, through undertaking a series of practical and conceptual studio assignments in a multiplicity of game mediums, exploring experimental, arts-based, and culturally and historically specific approaches to game making.
Pre-Requisites and Co-Requisites:
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