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SCIMA-3120-1: Computational Practices 2

Fall 2020

Subject: Science and Math
Type: Workshop
Delivery Mode: Online
Level: Undergraduate

Course Dates: September 02, 2020 — December 15, 2020
Meetings: Wed 7:15-10:15PM
Instructor: J.D. Zamfirescu-Pereira

Units: 3.0
Enrolled: 14/15 Closed

Description:

Building on the skills and approaches developed in Computational Practices 1, this course extends students' depth of knowledge in computation through a series of case studies, deconstructions, and mini-projects. Movement, reaction, vision, sensing, patterning, repetition, and emulation are created by encoding process into computer code, electronic components, and mechanical parts, enabling the creation of robots, sculptures, visualizations, conversations, simulations, and experiments capable of illuminating the world and discovering deeper truths. Students will deconstruct work by Casey Reas, Daniel Rozin, Camille Utterback, Carl Pisaturo, Survival Research Labs, Bot & Dolly, Ken Goldberg, Chico MacMurtrie, Flaming Lotus Girls, and Benjamin Cowden to better understand the design and implementation software and hardware systems. Topics include event-driven programming, data processing, interrupts and timers, multitasking and threading, advanced debugging, wireless communication, and printed circuit boards. Through prototypes, students exercise these new tools and techniques. In a final project, students define, research, and see to completion a technically advanced piece to be exhibited at a year-end show, suitable for inclusion in a portfolio. An additional materials fee will be charged.

Pre-Requisites and Co-Requisites:

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