ANIMA-270-09: Wkshp: Intro to Game
Spring 2019
- Subject: Animation
- Type: Studio
- Delivery Mode: In-Person
- Level: Undergraduate
- Course Dates: January 23, 2019 — May 08, 2019
- Meetings: None listed
- Instructor: Andrew Dayton
- Units: 3.0
- Enrolled: 0/18
Andrew Dayton
Description:
Games are one of the oldest and most relevant forms of human experience. Every day, whether we realize it or not, we play games with each other, ourselves, and the world around us through body language, verbal/non-verbal communication, goal setting, and emotional and logical manipulation. This course teaches the history, philosophies and practices of formalized game design from both an analogue and digital outlook, and helps students to develop and analyze their own game designs through a multitude of lenses and perspectives. The goal of the course is for students to develop several games throughout the course of the semester, including card and board games, as well as videogames that can be published to the iPhone/Pad and web. No prior knowledge of programming is required for this class, as basic programming skills will be taught in class. In addition, students will use Game Salad and/or Corona, two Mac applications that allow non-programmers to quickly build videogames in an intuitive, logic-based environment. Basic computer skills and the ability to produce simple two-dimensional art are helpful.
Pre-Requisites and Co-Requisites:
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