ANIMA-2700-9: Wkshp:Maya for Game&Animation
Fall 2019
- Subject: Animation
- Type: Workshop
- Delivery Mode: In-Person
- Level: Undergraduate
- Campus: San Francisco
- Course Dates: September 03, 2019 — December 13, 2019
- Meetings: Mon/Wed 7:15-10:15PM, San Francisco - Main Building - Lab B
- Instructor: George Gantzer
- Units: 3.0
- Enrolled: 0/15
George Gantzer
Description:
Course Description: Animation Workshops are a series of courses that teach essential skills about a specific topic within animation. Under the guidance of the instructor, students will engage in rigorous study about a specific subject matter. The goal of Animation Workshops is to produce work that illustrates the skills learned. Section Description: From quick thumbnails and sketches to full 3D Illustrations, Visual Development for Games, Film, and Pre-visualization has grown tremendously with tools such as ZBrush, Mudbox, and expanded Adobe programs. This course covers the techniques used for digital sculpture and matte paintings to create characters, architecture, and immersive backgrounds for scenes and shot design. By combining sculpted 3D models with illustrative painting techniques students will be able to rapidly develop their visual style. Other topics include texture map painting for games and film, and set extensions for backgrounds and skyboxes.
Pre-Requisites and Co-Requisites:
Visit Workday to view this information.