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ARCHT-5700-1: DM: Phenomenology of Digital Perception: AR/VR/MR

Spring 2021

Subject: Architecture
Type: Workshop
Delivery Mode: Online
Level: Undergraduate

Course Dates: January 25, 2021 — May 09, 2021
Meetings: Wed 6:00-07:25PM, Online - AR-9
Instructor: Jason Anderson

Units: 3.0
Enrolled: 2/12

Description:

Online course sections will be delivered with both asynchronous and synchronous components as outlined in the course syllabus. Required online synchronous meeting times are listed as the meeting pattern for this course section. Phenomenology of Digital Perception (PDP) tackles a new emerging topic in the realm of Virtual Reality and/or Augmented Reality each year. In response to the C-19, the course will pivot away from head mounted displays (HMD) as they are a significant risk factor and instead utilize the expertise from both studying both virtual reality (VR) and augmented reality (AR) applications to design and pitch our own augmented reality applications for personal devices. During the semester students will be introduced to Virtual Reality headsets, Mixed Reality headsets, 360 degree cameras, 3d scanning applications, and smartphone/tablet apps. This understanding will supplement the building blocks of the PDP curriculum of learning how video game engines, specifically Unreal and Unity, can influence the perception of physical and digital environments through the examination of interactive spatial software. This work will be conducted alongside a critical reading of the history of gamespaces and the potential of design and artistic workflows to use these elements in innovative ways. Students will begin by creating small interactive games or experiences to understand the capacity of the tools to create engaging experiences. This will be followed by the creation of augmented reality experiences through emerging platforms specific to AR before transitioning into the creation of their own standalone AR applications. The semester will culminate in the development of an AR application pitch targeted for the city itself. In this current age of self- containment, quarantine and isolation, we will use this final assignment as a way to urge our users to venture out into the world and safely explore the city of Oakland with an augmented reality application as their guide. Class meetings may opt to occur offline and on location at the discretion of the students. This project will seek to highlight the contributions of African- American architects, builders, thinkers, leaders and visionaries in the history of the rich landscape of the city of Oakland. The course requires a mobile device and computer capable of running the free UNITY game engine (www.unity3d.com) and the free Unreal Engine 4 (www.unrealengine.com). This class engages the act of “level design” in game design terms to create spatial environments for interaction.

Pre-Requisites and Co-Requisites:

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